v0.8.8 (2025-06-13) Optimizations & Bug fixes
Moved the mansion back to the city main square to make it faster to get to the mansion.
Added proper punctuation to certain descriptive texts throughout the game.
Removed unnecessary if-statements meant to aid in development, but of which are no longer used in development aspects.
Fixed a wrongfully terminated if-statement in the cinema.
Added missing coloration to Otto dialog lines.
Refactored certain if-statements to switch/case statements.
Removed unnecessary linebreaks to sleeping passages.
Refactored some switch/case statements to include the random var instead of setting it before the switch/case statement.
Fixed 10 missing graphic errors.
Players using different themes than the standard theme will now have some of the sidebar subtext turn white for better distinction.
Players using different themes than the standard theme will now see some of the text on the very first intro screen turn white for better distinction.
Fixed the CSS snippet that dictates some of Lily’s dialog coloration so that it now displays the intended color “deeppink” instead of “purple”.
Changed some setters from global variables to temp variables to remove unnecessary load on savegames.
Fixed some compatibility issues and CSS styling issues as well as accessibility issues appearing in Console.
Added ALT tags to certain images.
You can now exit the waters in the lake after swimming in them, directly back to the lake, or back to the park depending on choice.
Corrected some of the buzzwords for new players at job tier 3 in the office.
Removed deprecated text from certain buffer passages.
Replaced counter to count times worked at the cafe to actual working position for more accurate counting.
Fixed the cafe instant promotion in patron dev tools to actually promote to the final tier in the cafe instead of the second final tier.
Refactored the Tommy chance snippet.
Changed global $tip var to temp _tip var to help ease savegame load.
Changed description when approaching the bank, but it is closed.
Colorized the bank receptionist.
Fixed some inconsistenties with some of the scenes.
Added color to the amount of tickets in the city trainstation like they are in Los Huevas.
Removed the trainline to the now deprecated UAZ.
Removed the UAZ from the dev tool engine.
Added names to the Teleporter in the dev tool engine.
Added necessary linebreaks to certain passages to distinguish between in-room links and exit links.
Shortened all switch statements in the Cam job to ease the load on passages. (This has no effect on gameplay aside from a milisecond faster passage loading.)
Fixed minor spelling errors and typos.
Fixed errors in linebreaks, messing up certain text.
New Content
New players must wait a short while or experience immense trauma before being able to travel to the city. This is to make the game feel more progressive instead of overwhelming and confusing.
Added a trauma screen that introduces trauma to new players. This screen will play for everyone upon reaching 80+ trauma. You will be popped back into whereever you were before the screen appeared.
Added descriptive titles to the certain city links for accessibility.
If you do not have money to pay for a movie ticket, a scene has been added to persuade the ticketmaster into letting you into the cinema anyways.
Added more content when wearing bottom-accessories.
Added more content when plugging in bottom-accessories.
Added more content to helping out Otto in the mansion with stress.
Made the library progression slightly less grindy, reducing the time it takes to read 100 books by 3 times.
Added new content to many, many different scenes.
Added a small chance of the PC making her bed before sleep.
Added content to going to the movies with Otto, so that the cinema is actually playing movies instead of nothing.
Added missing content from a couple of updates ago regarding fun time with Lily, Otto and Noah at the same time.
Added 10 more images to send to your contacts.
Added more dialog and text to the intro when you’re in the cafe and speaking with Lily.
Added better descriptions to when the player walks around in the intro sequence, and walks either uptown or downtown. Also added two more descriptions in case the player walks uptown or downtown multiple times in the intro sequence.
Different choices taken during the intro will affect your final starting stats.
Added two different dialogs with the alley stranger, that will now rotate between visits.
Added two more descriptions for resting on a bench in the park, for a total of 3 rotational descriptions, adding more depth to mundane things, increasing immersion (hopefully).
Added two more descriptions to walking around in the park, for a total of 3 rotational descriptions, adding more depth to mundane things, increasing immersion (hopefully).
Added dialog color to the Bird watcher.
Added dialog color to the Jogger.
Added two more scenes to swimming in the lake.
Therapy with Tim now costs £95.
Added counters to all jobs, which in the future will help dictate opening rates of different jobs based on current job experience for a more immersive game.
Added graphics to the bank when it is closed as well as inside the bank when opening a savings account.
Opening a savings account now costs a symbolic value of £50.
Made a slight change to fun time with Morris, as well as adding an extra scene to it.
Added more descriptive text to old passages that previously held very little text.