The update 0.3 itself added more than 16k of words
1) Big update of Ilga’s branch. There’s a new event with her and new dialogue options in her house. Other characters will get more attention in the next update.
2) Another little expansion of the main story where you’ll be introduced to a new (and the last one) story character.
3) Rework of a hidden event. It has new renders and text now. I truly like this event and I think it might become a good story, that’s why I decided to completely rework it. This event will continue to be developed.
4) New events with Kagera, Kilena, Mrysia and other characters. Mrisya’s story got a logical development:) New scenes with Londa in the bathtub and girls in the brothel.
5) A lot of new random encounters both in the town and by the river.
6) The foundation for the holiday event. So far you can only to talk to Kilena there, but we plan to add options to participate in dances and other more interesting activities.
7) Church location.
8) Some additional scenes for immersion.
1) Auto-fight button if you play on easy/medium difficulty. (Still being tested). It doesn’t mean 100% chance of victory. The fight will be executed automatically and based on your chances to win you’ll have the corresponding result.
2) The massage and prayer will give additional buffs.
3) The option to choose an alternative font in the settings menu. Officially only one font style will be supported but you’ll have the choice nevertheless. (Naturally this might lead to bugs).
The archive contains 4 saves. Rus/Eng. Easy/Medium difficulty. The prologue and first event are finished (Ilga’s rescued).
1) A big amount of new content for the main story
2) New events with Ilga
3) New events in the inn
4) New events in the bathhouse
5) New events in the brothel
6) Two new characters
1) Random events (not so many of them yet, all in the town)
2) New enemies. New location (river), along with new monsters, events. New bandits in the town.
3) New dreams
4) New trade options
Game play changes
1) New memory section (option to replay scenes, your achievements)
2) Many interface changes (still WIP)
1) Added new variables «chance to miss» and «chance to block», depending on your strength and agility
2) A serious bug occurring during a combat when an enemy was using the MC’s last foe’s block settings and not his own was tracked down and fixed
3) Rebalance of rage attack
4) Rebalance of some monsters
5) Option to open your inventory when in a battle
6) New option «eye the enemy» (this option isn’t exactly useful at the moment but we’ll keep working on it)
Many new other little fixes and changes to balance
– Improvement of the English translation;
– Option to switch between languages in android version.
– Font size slightly increased
– Dialogue window slightly darkened
– Small translation fixes
– Small interface changes