What’s New in v4.1 18 new animations
The conclusion of Act 3 in the Orc Camp
Major story developments as long-standing mysteries begin to unravel
The mysterious ritual first spoken of in Act 1 finally takes place
A new character joins the story
This is one of the most story-focused updates I’ve created so far.
While Celina’s adventures still contain plenty of spice, my favorite part of creating this project has always been building an interesting world, developing memorable characters, and slowly unveiling the mysteries hidden beneath the surface. This update pushes heavily in that direction, pulling back the curtain on questions that have been building for much of the game.
I’m incredibly excited to hear what everyone thinks.
As I continue learning and improving, every new skill and technique is helping prepare me for Celina’s Calling 2. While we’re nearing the end of the first game, Celina’s story is far from over.
What’s New in v3.6
265 total animations (+37)
This build brings a huge increase in animated scenes compared to v3.5, with a strong focus on immersion, pacing, and visual storytelling.
Things take a more mysterious turn with Kraghul…
The atmosphere in the camp intensifies as the orcs grow more bold and demanding
A brand new location is introduced — the Orc Feast
A new outfit for Celina makes its appearance
This update more or less closes out Act 3, with just a bit of transition and story left to carry us into what’s next. We’re very close now — about 1–2 builds away from completion.
This one leans into both intensity and atmosphere, and I’m especially excited to start shifting back toward the mystery elements — those are always my favorite scenes to create.
What’s New in v3.5
228 total animations (+14)
Urzok the Devourer returns from his hunt!
Things escalate in the orc camp
Kraghul hints at something important to come
The new PC and AI setup allowed for upgraded visuals, including refreshed scenes with Urzok and improved consistency across older images. The results were too good to wait — I hope you enjoy the improvements!
We’re now at the home stretch, only a few builds remain until Celina’s Calling is complete.
v3.3
202 total animations (+22 from v3.2)
Establishing the footprint and daily flow for Celina in the orc camp
Expanded orc lore and cultural beliefs
New characters and scenes (including Kren)
Skel returns at night
This update ended up taking the longest amount of time I’ve spent on a build so far, and I really appreciate everyone’s patience. As mentioned in earlier posts, this content has introduced some new challenges that I’ve been working through—but despite the delay, I hope you all enjoy what’s here.
v3.2
180 total animations
Celina enters the orc camp
New characters introduced
Urzok the Devourer
Kraghul the Whisperer
Act 3’s direction is now firmly established — many more orcish adventures to come