v3.02.00
Renderings: ~350
Secret renderings: 6
We’ve also updated old secret renderings, so you might want to check them out.
Estimated reading/game time: ~35 minutes (considering only the story content)
For free-roam mode players:
The events take place at the shopping mall reception on Friday at 1 PM and at the university on Saturday at 3 PM.
To get to the university, take the bus in front of the rental house at the event time.
For Visual Novel (VN) mode players:
The events will be activated automatically, one after the other.
V2.20.0
Renders: ~400
Average reading time: ~25m
Before any comments about the development time versus the size of this version, it’s important to clarify: version 2.20 was released to our supporters around mid-August/24. As a Christmas gift, it was made publicly available alongside the release of our launcher, and we are now giving it more visibility. Therefore, this version does not reflect all the content produced since the last public update.
V2.19.2
Content Differences (2.12.1 > 2.19.2):
Renders: ~2,370
Dialogues: ~2,370
Animations: 6
Average reading time: ~3h
Technical Changes:
GUI: The user interface has been extensively revised to provide a more pleasant and intuitive visual experience.
Transitions: We reduced the transition time by 50% in 90% of the scenes, speeding up the experience without compromising gameplay, especially during time and location changes.
Audio: We adjusted 90% of the sound effect volumes to make them more uniform and pleasant. The audio was adjusted directly in the game, and the original audio files remain unchanged.
Character Screen: Restructured to make information more accessible, highlighting each character’s depth and making it easier to remember past events.
Hints and Missions: Improved the presentation of hints, offering a clearer view of pending missions and enriching navigation in free-roam mode with daily events for deeper interaction with characters.
Initial Settings: It is now possible to disable any internet interaction, with the caveat that this will also disable some game features. We also included the option to disable Discord Rich Presence during the Our Home.
Main Menu: Redesigned with a more minimalist approach and more intuitive icons.
Save and Load Screen: Increased the number of slots per page and implemented pagination in the sidebar, maintaining visual consistency with the main menu.
Gallery: Follows the same logic as the other menus, with a new feature: secret images are now included with scene replays, allowing more time to produce secret renderings in each version.
Preferences Menu: Aligned with the dynamics of the other menus, and the name of the menu that translates relationships has been adjusted to be more semantic.
Secret Photos: Now appear on the map as lost photographs and can be found anywhere on the map.
New Feature: Save Recovery: We have added a new function to help recover progress from old saves. If you encounter an issue with your save, you can use a button displayed on the screen to attempt to recover your progress. This feature is experimental and should only be used if your save is truly broken.
Important Instructions: Do not mix files from the latest public version with the files from this version. The game has undergone several changes, and mixing these files can compromise its execution. Only copy the save files or open the game directly.