Agents of Heels

Agents of Heels: Misadventures of Agent Romanov [version 0.26.1]

Adult Interactive Fiction Visual Novel designed in Comic format.
We are aiming to combine the best of the narrative games (accurate descriptions and immersive dialogs where the user can choose between different paths), RPG’s (stat management, inventory, branches, etc.) and Comics (full-screen, beautiful renders, re-readable vignettes, etc.)…

The main character for this volume is Agent Romanov, a lovely red-headed spy that takes part in risky missions with lots of action. You will have to struggle against a menacing alien force, an army from an evil corporation, inside conspiracies, and villains that won’t make your life easy.
In all those situations, you will have to decide which path you want to follow: Do you want to be the Hero that saves the day, or the Villain with unorthodox methods. that still saves the day?

+ Changelog
v0.25.0:
– Technical information
⦁ Version: 0.25.0
⦁ Weight: 3.52 GB
⦁ Weight Packed: 3.49 GB

– Content
This version is the opening movements in a multi-phase End Game final Mission #3 for Natasha and the initial Agents of Heels instalment. Its content is solely dedicated to “Heels Nat”, the paths of Good Nat and the Corrupt Nats that did not side with Ivy/Maeda previously. Later updates will cover the remaining Nats mission Intros.

A total of 7 new Main Story Scenes for Heels Nat, and 4 scene variants, all as a part of Mission #3. Unlike previous updates, this final Mission runs in sequence, as these smaller scenes are blended one after the other to make on large meta-scene that is the Mission. This scene will also blend with the end of the Mission #3 preamble scenes as well.

2 Introduction routes to the mission action, dictated by Nat’s personality, Good or Corrupt, with a Corrupt Variant for one depending on Mission #1 decisions.

2 Perimeter Action routes, again dictated by Nat’s personality, Good or Corrupt, with distinct x-rated results based on the path.

1 Initial Assault scene, common to both Good and Corrupt Nat, with each getting its own text variants on the experience.

2 Inflection Point routes to end Phase 1 of Heel’s Nat’s mission, dictated by the player’s previous side content completion efforts and choices. Each of these two routes come in two text variants, one each for Good and Corrupt Nat, making it 4 scenes in total. X-rated content is also found here, though vary in intensity across the paths. Heels Nat’s Phase 2 will pick up directly after both these points in a later release.

4 mix-and-match paths through the first phase of Mission #3 for Heels Nat, as past consequences, new decisions, and potential allies all come to bear on Nat as she makes her way to her biggest battle yet. That’s 2 distinct possible mid-mission outcomes attainable for Good Nat and Corrupt Nat (same set for both), decided by the player’s previous actions to date.

Among the new scenes added, there is included notable length 2 x-rated sequences of mid-mission sexual encounters. These are tailored to fit the narrative and the feel of a mission as best suited.

2 new outfit variants, as 2 of our more iconic looks reappear with custom made, semi-permanent clothing damage effects. Additionally, there are 2 new male outfits as well. Jymes’ British Bulldog battle clothes (and exercise gear), and Heels Sec defender armour set #1.

⦁ There is no added time in playable days to this version, as the game is in its final stretch now. Revamps and improvements to the gameplay sections will come post Mission #3.

⦁ 113 new CGs, ~55,000 words of new text. (That’s 40-80% additional content over a standard release).

– Features

⦁ This version contains all the first phase of Mission #3 for Heels Nat, the combination of Good and Corrupt Nat who have stayed loyal to the Heels Agency. All new content is focused entirely on Nat’s counter-assault on Heels’ enemies forces. Some of the scenes / paths are mutually exclusive due to previous decisions or paths in the game!

⦁ 2 Distinct introduction routes for previously Good Nats and Corrupt Nats each, as important elements of her past decisions come into play from the very start.

⦁ This new section of the game largely takes place in one super-environment, an outdoor NYC street system, with over 100+ manually set props, 150+ custom textures, 100+ shaders, numerous weapons effects (from electricity to heavy artillery fire) and a new dedicated lighting rig for the scene.

A newly developed clothing damage designer system as implemented by us for the first time. 2 of our most favourite mission outfits take cumulative trauma and fabric damage through mission work (et all), and so we’ve reflected tearing, ripping, cutting and burning effects on tough materials, resulting in 2 new “Outfit Variants”. This is a very first Alpha test for our abilities in this regard, and something unique we’ve not seen in contemporary games so far, so while we are highly excited by this prospect and it’s first results, it is still a long-term “work in progress” as we find opportunities to use this appropriately in future releases/games

– Community Feedback

⦁ We’ve become aware of an important bug in our decision/path tracking after Mission #2 which was an important goof on out part. For those who ended Mission #2 with a blown up boat, the main story would stall for some folks on the Bad Nat path. We’ve gone back and made the needed fixes, so hopefully things will run well again there. Do let us know if you experience this again in future. Thanks to all those who pointed these out to us!– Do they need to start over? Are saves fine? Does this fix the Good/Bad Nat bleed over?

⦁ We’ve also become aware during the above investigation on a similar set of variables, we’ve discovered and fixed issues with Corrupt Nat seeing scenes meant exclusively for Good Nat, based on a misread of variables during Mission #2. We made the silly mistake of accounting for the path there and not later actions taken into account, and there for players who went from Good to Corrupt during Mission #2 would trigger things like the vaccine creation scene before Mission #3.

⦁ One more small bug fix we’ve uncovered from this same original prompt, now the mini-scenes with Catwoman caught by the monster will play in the correct order and not be pre-empted by scenes that should come after.

– Known Issues

⦁ There is an issue with Mac OS’s Catalina which is not addressable by us on the developer side, but can be worked around on the user’s end. “Problem is specifically with the guardian system that won’t let un-noterized applications run on Catalina. The solution is to chmod -R 777 “/appdirectory/” from the terminal as the application did not have the executable flag set. (Example: chmod -R 777 ~/Desktop/AoH_023_Mac). After this guardian catches it and control clicking on the app lets it be opened.” Repeat: Then you’ve got to CONTROL+Click (not double click like normal). That should allow the app package to run, if not, please tell us!

⦁ We have one Known Issue with the Gallery UI which will be taken care of in future versions, when time permits. The scenes listed in the UI all come with a colour coded icon in the top left which denotes which version of Nat it corresponds too (Standard/Common path, Good, Corrupt and Bad). However, for now this icon is only denoting Standard/Common for all scenes, which will need to be manually fixed for each scene in future. For now, the scene name text label denotes which path the scene should correspond to.

⦁ There is a known issue involving the main story and conditions on the Nat character paths. If the player ignores the main story to the point they miss completing Mission #1 (Day 5ish start) by the time Mission #2 kicks off (Day 12), they will be stuck in a limbo state of having missed the main plot of the game. We will be resolving this minuscule player experience in future versions, possibly with a Bad End since Nat has purposely ignored all story actions for weeks, until after it’s too late to resolve the story. Anyway, a heads up on it, try not to do that alright?

Be Bold and beWilder!

v0.24.1
Important bug fix.
– Community Feedback
⦁ Fixed an important bug affecting the display of a handful of scene CGs that comes from a previously accounted for Unity3D engine limitation based around 4GB sized files. We’ve added a workaround for now, by compressing as much of the non-CG image files in the game as possible. Further overhauls may be needed in the future, but for now this should allow for an uninterrupted game experience now. Thanks to Art for reporting this bug!
Be Bold and beWilder!

v0.24
Who’s ready to get down with their Bad Nat selves? Huh? Well have we got the thing for you! It’s always a great day in our books when we have a release, and today is one such day! It’s time to suit up again and take New York by storm, as only our red head agent can, now that Agents of Heels is updated and expanded! Bad Nat’s path to her vengeance and to Heels’ door now paved and it’s up to you to lead her each step down until we meet with our fated ends. Just how will it go, and who can possibly stop her now? We’ll find out as Mission #3 comes to bear at last!
0.24.0 Patch Notes
– Technical information
⦁ Version: 0.24.1
⦁ Weight: 3.53 GB
⦁ Weight Packed: 3.55 GB
– Content
This version is the continuation and end of the End Game phase’s preamble, specifically and heavily focused on Bad Nat’s introduction to Mission #3 and the Solo loyalties path to the final game phase. There is also some final preamble content added for Corrupt Nat, by popular demand.
Heads Up!While not necessary, it is advised that Bad Nat players now, like Good and Corrupt Nat players were in the previous version, keep a copy of a save of your playthrough thus far, as once the introduction to Mission #3’s day begins in this version, you will be kept within event line until the conclusion of the Mission for all future content versions.
⦁ 3 new Main Story Scenes for Bad Nat. 1 is a short reintroduction to the main story, reengaging for the beginning of Mission #3, as well as being a notice to players to ready for the End Game. Bad Nat’s Mission #3 begins in scene 2: tired of waiting and building up her newly awakened Ivy powers, Nat readies herself for the fight of her life ahead and she knows there’s no going back. Finally, if she’s burning bridges, she’s taking some things with her. Big things, with a lot of power!
⦁ 1 new Main Story Scene for Corrupt Nat, for those sided with the villains, picking up where the last left off. Now that a tentative trial run as the Maeda Cartel’s Captain and Tatsuro’s personal bodyguard is on the table, it’s time he dress our girl in his colours, or at least send her out to fight for him in a new uniform of less than tactical design and with no regrets left between them.
⦁ Added 3 playable days to Bad Nat’s playtime (up to Day 25 – Final Day), matching Good and Corrupt Nat’s opportunities and the Mission timeline. Bad Nat now has all the time needed and more to complete all side content and exploration at an easy pace before Mission #3 automatically begins. Please note, the other Nats have not been given (or need) any additional time.
⦁ 73 new CGs, ~21,650 words of new text.
– Features
⦁ This version contains all the scenes in the preamble build-up to Mission #3 for Bad Nat and continuing our End Game phase for the Corrupt Nat (Maeda/Ivy) path. (Good Nat’s preamble is complete). As of this version, we now have all 3 Nats ready and on the verge of our Main Mission #3 action. Alright!
⦁ 2 New Outfits, both new permanent looks for Nat to keep on through the final stages of the game, showing her loyalties, or lack there of, on her very body for all to see.
⦁ In addition to the new outfits, all 3 of Nat’s final mission suits have been added to the game’s portraits display, as well as a newly added character for this version’s main scene.
– Community Feedback
⦁ We’ve taken yet another short list of typos down from eagle-eyed players who have reported them. We’ve updated 3 scenes with cleaner texts. There are of course, countless more to find and correct, more than any 2-man team can completely quality control. If you find more, please let us know so we can attempt a future correction before we reach the end of the game’s development. Thanks to all those who pointed these out to us!
⦁ We’re still on the lookout for Good Nat/Bad Nat content bleed-through after received word some time ago of some potential errors in scene conditions. Specifically this refers to the Good Nat path post Mission #2, where some Bad Nat exclusive (and mutually exclusive with Good) scenes play between Good Nat’s. We suspect this is due to the player’s ability to change paths during Mission #2, but so far we have been unable to recreate the situation on our end after fixing a similar issue in a recent version. We’re on the lookout for any sign of this bug, so please aid us with community feedback if you find this is happening to you.
– Known Issues
⦁ There is an issue with Mac OS’s Catalina which is not addressable by us on the developer side, but can be worked around on the user’s end. “Problem is specifically with the guardian system that won’t let un-noterized applications run on Catalina. The solution is to chmod -R 777 “/appdirectory/” from the terminal as the application did not have the executable flag set. (Example: chmod -R 777 ~/Desktop/AoH_023_Mac). After this guardian catches it and control clicking on the app lets it be opened.” Repeat: Then you’ve got to CONTROL+Click (not double click like normal). That should allow the app package to run, if not, please tell us!
⦁ We have one Known Issue with the Gallery UI which will be taken care of in future versions, when time permits. The scenes listed in the UI all come with a colour coded icon in the top left which denotes which version of Nat it corresponds too (Standard/Common path, Good, Corrupt and Bad). However, for now this icon is only denoting Standard/Common for all scenes, which will need to be manually fixed for each scene in future. For now, the scene name text label denotes which path the scene should correspond to.
⦁ There is a known issue involving the main story and conditions on the Nat character paths. If the player ignores the main story to the point they miss completing Mission #1 (Day 5ish start) by the time Mission #2 kicks off (Day 12), they will be stuck in a limbo state of having missed the main plot of the game. We will be resolving this minuscule player experience in future versions, possibly with a Bad End since Nat has purposely ignored all story actions for weeks, until after it’s too late to resolve the story. Anyway, a heads up on it, try not to do that alright?

0.23.0
– Technical information

⦁ Version: 0.23.0
⦁ Weight: 4.33 GB
⦁ Weight Packed: 3.31 GB

– Content
This version is the continuation of the End Game phase for Good Nat, and the beginning of the same End Game for Corrupt Nat, including both sets of loyalties. From here on, the defining feature of the paths is who you’ve chosen to side with: Heels, Ivy and Maeda, or Solo (coming later).

Heads Up!While not necessary, it is advised that Corrupt Nat players, like Good Nat players were in the previous version, keep copy of a save of your playthrough thus far, as once the introduction to Mission #3’s day begins in this version, you will be kept within event line until the conclusion of the Mission for all future versions.

⦁ SPOILER 3 new Main Story Scenes for Corrupt Nat, for those who have stayed loyal to Heels. One is a short reintroduction to the main story, kickstarting the Mission #3 and acting as a notice to players to ready for the End Game. Nat’s Mission #3 kicks off with some worry as she deals with internal affairs. She’s got to get back on her feet long enough to get the job done, but with time not on her side, she’ll need some new tools for the job, and she’ll get them.

⦁ SPOILER 2 new Main Story Scene for Corrupt Nat, for those sided with the villains. Maeda has found himself on the backfoot in a dangerous game, and he’s only got one chance to escape his fate. Luckily, he’s been working an inside source, so what will Nat do when push comes to shove?

⦁ SPOILER 1 new Mission #3 Scene for Good Nat, picking up where her last encounter with Scout left off. A detour on the way to HQ is a risk, but its needed, because without every tool in her arsenal Heels is in real trouble. A hero has got to rise to the occasion.

⦁ Added 3 playable days to Corrupt Nat’s playtime (up to Day 25), matching Good Nat’s and the Mission timeline. Corrupt Nat now also has the time needed to complete all side content and exploration at an easy pace before Mission #3 automatically begins. Please note, Bad Nat has no additional content, or time.

⦁ 71 new CGs, ~28,400 words of new text.

– Features
⦁ This version contains the first scenes in the preamble build-up to Mission #3 for Corrupt Nat and continuing our End Game phase for the Good Nat path. (Bad Nat still to come). As of this version, we now have 2 of the 3 Nats we’ve come to know and love toeing the line on the opening of the Main Mission #3 action.

⦁ 2 New Outfits, including 1 new permanent looks to see Nat through to the final stages of the game. Nat’s Good/Corrupt/Bad qualities begin to take second priority to her choice of allegiances as we reach the climax action of Mission #3 now for 3 of our 4 distinct combinations of paths.

⦁ SPOILER The birth of an icon is complete! The Black Widow rises!

– Community Feedback
⦁ We’ve taken another short list of typos down from eagle-eyed players who have reported them. We’ve updated about half a dozen scenes with minor fixes, as well as fixed a few broken portraits as well. There are of course, countless more to find and correct, more than any 2-man team can completely quality control. If you find more, please let us know so we can attempt a future correction before we reach the end of the game’s development. Thanks to all those who pointed these out to us!

⦁ We’ve received word some time ago of some potential errors in scene conditions, specifically on the Good Nat path post Mission #2, where some Bad Nat exclusive (and mutually exclusive with Good) scenes play between Good Nat’s. We suspect this is due to the player’s ability to chance paths during Mission #2, but so far we have been unable to recreate the situation on our end after fixing a similar issue in a recent version. We’re on the lookout for any sign of this bug, so please aid us with community feedback if you find this is happening to you.

– Known Issues
⦁ There is an issue with Mac OS’s Catalina which is not addressable by us on the developer side, but can be worked around on the user’s end. “Problem is specifically with the guardian system that won’t let un-noterized applications run on Catalina. The solution is to chmod -R 777 “/appdirectory/” from the terminal as the application did not have the executable flag set. (Example: chmod -R 777 ~/Desktop/AoH_023_Mac). After this guardian catches it and control clicking on the app lets it be opened.” Repeat: Then you’ve got to CONTROL+Click (not double click like normal). That should allow the app package to run, if not, please tell us!

⦁ We have one Known Issue with the Gallery UI which will be taken care of in future versions, when time permits. The scenes listed in the UI all come with a colour coded icon in the top left which denotes which version of Nat it corresponds too (Standard/Common path, Good, Corrupt and Bad). However, for now this icon is only denoting Standard/Common for all scenes, which will need to be manually fixed for each scene in future. For now, the scene name text label denotes which path the scene should correspond to.

⦁ There is a known issue involving the main story and conditions on the Nat character paths. If the player ignores the main story to the point they miss completing Mission #1 (Day 5ish start) by the time Mission #2 kicks off (Day 12), they will be stuck in a limbo state of having missed the main plot of the game. We will be resolving this minuscule player experience in future versions, possibly with a Bad End since Nat has purposely ignored all story actions for weeks, until after it’s too late to resolve the story. Anyway, a heads up on it, try not to do that alright?

v0.21
Bold Release: Agents of Heels v0.21 (Kate’s Party Pt.3 Release)
Hoorah! Here we are again, and wild times come visit once more! We’ve got one more shot to down while we’re in the party mood, as we spend our time with Kate, Malik, Sam and Tim, plus special guest Kelsey’s one last wiggle too. It’s our last hurray in the side content sphere too, so let’s make it wild! While enough that we make Bat Nat happy, but maybe not so hurty, huh? Find the game ready to rock, because it’s drink, sex and action from here on out!
0.21.0 Patch Notes
– Technical information
⦁ Version: 0.21.0
⦁ Weight: 4.08 GB
⦁ Weight Packed: 3.09 GB
– Misadventures of Agent Romanov Content
This version is the third and final instalment of Kate’s special neighbourhood party, primarily focused on Bad Nat, the sadistic, wild, horny, and happily Ivyspawned heroine of ours. Things get competitive, but even more so they are fierce and cruel, so buckle up for some female domination and kinky sex worthy of a day off from saving (or stealing) the world!
1 new scene extension, the Bad Nat path to the main party scene. Kate’s party kicks off just like before, only the beer pong bet goes a sideways, leading to the girls taking the party out onto the town! The first half of the scene has also been altered with a Bad Nat Variant on this path as well.
Similar to the previous version, the 4 party scenes will autoplay as one long back-to-back like a mission scene. This version’s content is exclusive to Bad Nat, and hence no new content is supplied for Good/Corrupt Nat playthroughs.
⦁ 1 added in-game day in the life of our Nat, for added breathing space when playing the new Bad Nat content as some players may have spent their remaining days in the previous Good/Corrupt update releases looking for new Bad Nat content.
⦁ 82 new CGs, ~29,000 words of new text in Misadventures of Agent Romanov.
– Features
⦁ Part 3 of Kate’s Party, focused on the Bad Nat variant to the common scene section of the main party scene, as well as the exclusive Bad Nat party ending path, out on the town, lasting a full 82 CGs.
⦁ Continuation and completion of our first big crossover between our shared world’s main games, as Kelsey remains a guest for one last time during the Bad Nat ends of the party. Once again, we further the Kelsey-Kate friendships and shine a light on some of their older times and party habits together. While Bad Nat has the balls to give them both a push for their money when it comes to their feelings.
– Community Feedback
For the third time now, we have no Community Feedback to include in our version’s update this time, as the likely remainder of improvements and clean up are fit to be held for the post contented updates to v1.0. We of course are up for and open to constructive feedback on all things regardless of that, but we’re happy to say that for this version we had no needed and notable improvements as suggested by the fans. That’s a good thing indeed.
Reminder: As of the previous version’s Community Feedback, Save Files can now be found in the Users section of your hard drive, under AppData\Local\BeWilder\Agents of Heels (Windows version). Mac can be found under ~/Library/Application Support/BeWilder/Agents of Heels (Our best estimate, yours may vary). This was to allow persistent and better easy of use between versions without the need for manual save coordination.
– Known Issues
⦁ There is an issue with Mac OS’s Catalina which is not addressable by us on the developer side, but can be worked around on the user’s end. “Problem is specifically with the guardian system that won’t let un-noterized applications run on Catalina. The solution is to chmod -R 777 “/appdirectory/” from the terminal as the application did not have the executable flag set. (Example: chmod -R 777 ~/Desktop/AoH_021_Mac). After this guardian catches it and control clicking on the app lets it be opened.” Repeat: Then you’ve got to CONTROL+Click (not double click like normal). That should allow the app package to run, if not, please tell us!
⦁ We have one Known Issue with the Gallery UI which will be taken care of in future versions, when time permits. The scenes listed in the UI all come with a colour coded icon in the top left which denotes which version of Nat it corresponds too (Standard/Common path, Good, Corrupt and Bad). However, for now this icon is only denoting Standard/Common for all scenes, which will need to be manually fixed for each scene in future. For now, the scene name text label denotes which path the scene should correspond to.
⦁ There is a known issue involving the main story and conditions on the Nat character paths. If the player ignores the main story to the point they miss completing Mission #1 (Day 5ish start) by the time Mission #2 kicks off (Day 12), they will be stuck in a limbo state of having missed the main plot of the game. We will be resolving this minuscule player experience in future versions, possibly with a Bad End since Nat has purposely ignored all story actions for weeks, until after it’s too late to resolve the story. Anyway, a heads up on it, try not to do that alright?
Be Bold and beWilder!

v0.18
7 Act 1 Scene Rewrites, 2 Repeatable Shorts Rewrites and 3 Pop-Up Screen Rewrites from Act 1. Rewritten scenes include

– Nat’s Briefing on Dr. Harris’ murder (Both Low and High Infection versions)
– Catwoman’s introduction and Faceless Joe blowie scene.
– Kate’s introduction and story about her expulsion from University.
– Kate’s shopping trip and changing room blowie
– Nat, Kate and Malik’s flirtations by the pool
– Nat and Kate voyeur on Malik and Sam’s outdoor sex by the pool
– Nat’s High Infection version of Tanning and Swimming repeatables.
– Pop-Up screens for Nat’s choice of High or Low infection (the outfit change decision), Kate’s request to go shopping, and Miller’s pre-scene brief of the first meeting with Maeda (scene rewrite still pending).

These scene rewrites include Spook’s versions of texts and wording, for a more consistent tone and writing style throughout the game, as well as a native English speaker’s version on the texts.

~9,650 or so new words of revamped Text and Dialogue from Act 1 scenes.

⦁ Version: 0.16.0
⦁ Weight: 3.37 GB
⦁ Weight Packed: 2.46 GB
– Content in Misadventures of Agent Romanov
⦁ Added a yet another whole new day to the gameplay and with it another night to make Nat the life of the party! That makes the time frame reach up until the end of Day 17 After Infection.
⦁ Added 2 new full scenes, each with a small Pre-Scene which auto-plays on start. Technically it is 4 scenes, but you as the player will play them as 2.
1 Side Event Scene (and pre-scene) focused on Maeda and his Cartel, as well as his plans for the future. He has off the books work for Natasha if she is interested in some team bonding, now that fortunes and shifting alliances have made them bedfellows. This scene is exclusively for Corrupt Nat, those that have chosen to give herself over to Ivy’s side, taking place at night.
1 Side Content scene (and pre-scene) for both Good and Corrupt Nat, continuing and at last concluding the Catwoman side-line of events. Picking up after Cat won their last game of pool, Nat has to fulfil her end of the bargain as the eye candy in Cat’s heist plans, giving her the perfect opportunity to really test Cat’s skills a real mission of their own. This is by far our longest scene to date with 80 CGs total (that’s a whole version’s worth) and new fetish added to our repertoire going forward. As the scene is so long, there is no text variants between Good and Corrupt Nat, they both get the exact same scene. This scene will autoplay on the next free night Nat has after the previous Cat pool playing scene.
(Note: Cat will be in other end game content, this is the last of her scenes, but not the last of her).
⦁ 115 new CGs, ~30,400 or so new words of Text and Dialogue.
– Features in Misadventures of Agent Romanov
⦁ The furtherance of two side event lines, opening the alliance content with Maeda while also concluding the teaming up of Natasha and Catwoman. As said above, while this is the end the Catwoman focused events in MoAR, it is not the end of Catwoman’s part in the game.
⦁ Added new fetish content to the beWilderverse for the first time. We will not spoil the surprise here.
⦁ In attempts to make up for the lower new content count added in the last version, due to technical feature additions, we’ve included nearly an extra 50% content to the CG count this time out. Our main scene for this version is 80 CGs in total, a full version’s worth, with a single path with 65+ CG as well.
– Community Feedback in Misadventures of Agent Romanov
⦁ The results of our AoH v0.16 Content poll were very interesting, and basing our plans for this version and the next few on much of the results, we think it’s fair to say that community feedback helped in shaping the scenes for this version and our take on them. Thanks to all the beWildernauts who took part and cast votes when we asked!
⦁ We’ve fixed up some small typos and grammar mistakes in the middle game scenes, where appropriate. Earlier scenes in Act 1 are still on our complete update / text rewrites and so will be handled then. Thanks to a few people for spotting these!
– Known Issues in Misadventures of Agent Romanov
⦁ There is one small Known Issue with the UI for the Fast Forward skip. When clicking on a comic panel to review its contents, first you have to click on it to turn off Skip if it’s active. In that case, the icon denoting Fast Forward stays active rather than toggling off, even though the feature is off. We’ll fix this small visual bug in a future build.
⦁ There is a known issue involving the main story and conditions on the Nat character paths. If the player ignores the main story to the point they miss completing Mission #1 (Day 5ish start) by the time Mission #2 kicks off (Day 12), they will be stuck in a limbo state of having missed the main plot of the game. We will be resolving this minuscule player experience in future versions, possibly with a Bad End since Nat has purposely ignored all story actions for weeks, until after it’s too late to resolve the story. Anyway, a heads up on it, try not to do that alright?

⦁ Version: 0.15.0
⦁ Added a whole new day to the gameplay for another chance to put Nat through the ringer and rile up New York City some more! That makes the time frame reach up until the end of Day 16 After Infection.

⦁ Added 3 full new scenes in Misadventures of Agent Romanov, including 1 scene for Good Nat exclusively, and 1 scene with variants for Good and Corrupt Natashas. Unfortunately that means only one scene for Bad Nat in this version.

⦁ Version: 0.14.0
⦁ Weight: 3.04 GB
⦁ Weight Packed: 2.07 GB
– Content in Misadventures of Agent Romanov
⦁ Added a whole new day to the gameplay one more time! You’ve not got an extra day to play in NYC and with all of Nat’s friendly neighbours!
⦁ Added 4 full new scenes, including variants for 3. Depending on your path with Nat: Good, Corrupt or Bad, you’ll find a rejoiner scene to collect the various paths from the last version into one. Afterwards, 2 Nat’s will see their history unfold and their futures decided, while the other will end on a serious note.
1 Main story scene for all 3 Nats, as she has a dialogue with that voice in her head at last and her forgot past starts to show itself. This scene comes with text variants for all 3 Nats, and small art variant for Bad Nat.
1 follow up Main story scene for Good and Corrupt Nat, with text variants for both. Nat follows the call right to Ivy, and to a familiar place we’ve seen before… only there’s more to it than we’ve yet discovered. Nat hears Ivy’s side of the story and her loyalties are but to the test, setting her up for which side to stand on when push comes to shove.
A third Main story appendix scene, for both Good and Corrupt Nat, but only for those who have unfinished business by now. While still in Ivy’s hideaway, Nat comes face-to-face with a familiar person… if only she had been a better friend. This scene comes with text and art variants for both paths.
A second and final short scene for Bad Nat, taking place after the original scene. Nat’s recent actions have brought bad attention down on her head, but she’s not going to let that stop her feeling this buzz, and somebody close to her is going to pay the price for it.
A new temporary younger look for Natasha, as seen in her flash back training sections.
⦁ 72 new CGs, 37,000 or so new words of Text and Dialogue.
– Features in Misadventures of Agent Romanov
⦁ The continuation of Act 3 the story, revealing missing backstory, villain monologues and critical decision points.
⦁ Further and significantly diverged Nat’s paths towards the end of the main story, including shifting loyalties and distinct resolutions to plot points as we pull closer to Mission #3’s finale.
⦁ Added new sexual contacts and situations between characters who have yet to hook up with each other, plus returning sex partners now in a new path.
⦁ Included a new and expansive interior location, modularly designed by Unshi, including minor modelling and texturing.
Thanks to circumstances introduced by development of the main story in this version, certain side events will no longer be available on certain paths. Good and Corrupt Nat paths will no longer be able to help Cat in her side quests if they haven’t already started it by this point. Bad Nat will no longer be able to take on activities that Scout helps out with.
– Community Feedback in Misadventures of Agent Romanov
⦁ We’ve included more saves to the game to help make up for the lack of a skip function for now, as that is a much-requested feature. SaveSlot99 (Good Nat), SaveSlot98 (Corrupt Nat) and SaveSlot99 (Bad Nat) all will allow you to pick up a path at the Warehouse Assault scene from the previous version, which will lead directly to this version’s new path content. The previous saves we have given, just before Mission #2, are also still included, now called SaveSlot97 (Good), SaveSlot96 (Corrupt) and SaveSlot95 (Bad) if you’d like to start there.
⦁ Fixed the abrupt transition that takes place on scenes in the “Suburbs” section of the city map. Scenes should now end and transition back to the world map in a smoother manner, like in other locations. Thanks to a few people for reporting this minor snag!
– Known Issues in Misadventures of Agent Romanov
⦁ We’ve found an error in out path tracking that effects the Good Nat path only, and after the last scene of v0.12. Those players are picking up from that version and skipped v0.13, and who assaulted the warehouse with Scout’s help as Good Nat will now be on the Bad path abruptly. Our bad. It’s fixed now, but to go back to the Good path you will need to reload a save from before the warehouse attack and play from there. To help, we’ve included news saves for that and other paths. If you don’t have your own, you can play on using SaveSlot99 (Check the info panel for details, you’ll see Mission 2’s status which will tell you the general path saved).
⦁ Due to a need to update Unity from ‘net 3.5’ to ‘net 4.5’ APIs between on start-up, scenes may reload during the boot up process of the game. This may cause the beWilder Splash screen to repeat once in the beginning, but only in rare cases. Player experience in-game once the programme has loaded should be unaffected. This may be solved in a subsequent release build.
⦁ There is a known issue involving the main story and conditions on the Nat character paths. If the player ignores the main story to the point they miss completing Mission #1 (Day 5ish start) by the time Mission #2 kicks off (Day 12), they will be stuck in a limbo state of having missed the main plot of the game. We will be resolving this minuscule player experience in future versions, possibly with a Bad End since Nat has purposely ignored all story actions for weeks, until after it’s too late to resolve the story. Anyway, a heads up on it, try not to do that alright?

v0.13
– Content in Misadventures of Agent Romanov
⦁ Added a whole new day to the gameplay yet again! That is, for players who are not already at the day limit on load. Those will get their new path automatically then find the end of version message, ready to spring into the next version automatically.
Heads Up Again! We’ve added a new batch of saves for all three paths, labelled SaveSlot99. SaveSlot98 and SaveSlot97. These saves will let you play from the Warehouse Attack of the last version on the Good, Corrupt and Bad paths respectively. That way you can get all this versions content with ease. For best results, play the whole paths for yourself though, it makes her new scenes even hotter!
⦁ Added 5 full new scenes, 3 sex and all story. Depending on your version of Nat: Good, Corrupt or Bad, you’ll be parted into the 3 paths towards the finale and Mission #3 which is coming down the line. The paths include distinctions to Nat’s character, her relationships going into the end game, and also major plot differences in the End Mission that will come in time.
1 Main story scene with Scout, to catch the end of the long day between Miller’s revelations and the warehouse raid. Good Nat will get an extended stay with Scout, to put the couch to the test of two people, with other Nats will be guided to their next scene.
2 Distinctly different scenes of Nat behind enemy lines in Maeda’s club for gentlemen. Corrupt Nat puts on a show in the special backstage showcase, while Bad Nat is in mind for an interrogation with no limits.
A 4th and 5th scene at HQ’s Infirmary with two distinct art asset sets, this one a follow on to the main scenes of the version. Good Nat takes a detour away from Maeda, for an important reason we shall not tell here. Corrupt Nat has urgent issues in her story resolved after arising in that path’s main scene of the version. Expect to see a return from Nurse Kelly Walton on this one.
A new semi-permanent outfit for Bad Nat, her menacing black corset and mini skirt.
⦁ 113 new CGs, 27,600+ new words of Text and Dialogue.
– Features
⦁ The continuation of Act 3 the story, adding sex to all paths as well as bringing back several earlier story points for payoff and conclusion (for some), continuation for others.
⦁ Diverged Nat’s paths towards the end of the main story, setting each of Good, Corrupt and Bad Nats on their own way to the rising action of the final missions, in small steps. Each will have their own way of resolving (or not) issues still outstanding, and find different points of view along the way.
⦁ Added 3 whopping new sex scenes, including a verity of fetishes along the spectrum to appeal to many tastes. Two of these three rack up CGs into the 30 and 40+ CG range, making it the most sex packed update we have ever done.
⦁ Included a new expansion and uniquely modelled interior location added to Maeda’s gentleman’s club, made by Unshi, including minor modelling, extensive texturing and retexturing, lighting and other environmental effects, especially new mirror reflection effects made for our x-rated scenes.
– Community Feedback
⦁ While not exactly direct community feedback, we are aware it’s been a while since Agents of Heels: Misadventures of Agent Romanov had a direct update as we tackled other promised VNs and important community improvements. Since it’s the big return after 3 months we made sure to pack each path with a healthy portion of sex for a stunning return, even as we pick the story back up too. Thanks to everyone for understanding and hanging tight. Go nut all over it!
⦁ We’ve included more saves to the game to help make up for the lack of a skip function for now, as that is a much requested feature. SaveSlot99 (Good Nat), SaveSlot98 (Corrupt Nat) and SaveSlot99 (Bad Nat) all will allow you to pick up a path at the Warehouse Assault scene from the previous version, which will lead directly to this version’s new path content. The previous saves we have given, just before Mission #2, are also still included, now called SaveSlot97 (Good), SaveSlot96 (Corrupt) and SaveSlot95 (Bad) if you’d like to start there.
– Known Issues
⦁ We’ve found an error in out path tracking that effects the Good Nat path only, and after the last scene of the previous version. Those players who assaulted the warehouse with Scout’s help as Good Nat will now be on the Bad path abruptly. Our bad. It’s fixed now, but to go back to the Good path you will need to reload a save from before the warehouse attack and play from there. To help, we’ve included news saves for that and other paths. If you don’t have your own, you can play on using SaveSlot99 (Check the info panel for details, you’ll see Mission 2’s status which will tell you the general path saved).
⦁ Due to a need to update Unity from ‘net 3.5’ to ‘net 4.5’ APIs between on start-up, scenes may reload during the boot up process of the game. This may cause the beWilder Splash screen to repeat once in the beginning (but not loop as that separate issue has been fixed in this update), but only in rare cases. Player experience in-game once the programme has loaded should be unaffected. This may be solved in a subsequent release build.
⦁ There is a known issue involving the main story and conditions on the Nat character paths. If the player ignores the main story to the point they miss completing Mission #1 (Day 5ish start) by the time Mission #2 kicks off (Day 12), they will be stuck in a limbo state of having missed the main plot of the game. We will be resolving this minuscule player experience in future versions, possibly with a Bad End since Nat has purposely ignored all story actions for weeks, until after it’s too late to resolve the story. Anyway, a heads up on it, try not to do that alright

Release date: 3 December, 2023
Genre: 3DCG, Adventure, Female Protagonist, Sexy Girls, Big Tits, Big Ass, Blackmail, Corruption, Exhibitionism, Female Domination, Footjob, Groping, Group Sex, Handjob, Lesbian, Male domination, Masturbation, Mind Control, Multiple Protagonist, Oral Sex, Prostitution, Stripping, Teasing, Vaginal Sex, Voyeurism
Censorship: NO
Developer / Publisher: beWilder
Platform: Windows
Version: 0.26.1 + Walkthrough
Language: English
Size: 3.44 Gb

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