Poster Lisa

Lisa [Episode 1-2 version 2.90b]

Take control of Lisa, a young girl in her final year of college as she embarks on the final educational hurdle: The Credit Hunt. To graduate Lisa must earn ample credits from local businesses and corporations by taking on part-time work fulfilling on-the-job duties in a range of industries. Living a docile and quiet life with her boyfriend Danny may not be the reserved future Lisa wishes for herself.. and with so many doors opening day by day she has every opportunity to change everything…

+ Changelog
v2.90b
– Added Sharing next morning event
– Linux version not available for this update

v2.853
FINALLY! It’s over! I literally just saw a few CGs that could’ve done with being updated in the Rubbin’s events but I’m not recompressing everything again tonight lol ^_^

I’ve been a bit worried about re-uploading the game because it’s not like I can assume that releasing in tiers will filter out any glaring bugs because there’s no further content and it’s unlikely that returning players will be starting new games anytime soon so I’ve really tried to be as thorough as I possibly can in as little time possible but as always if you find something iffy in there please let me know asap <3 I think the most likely errors that could still be floating around in there are references to Paul.

Playing through the first hours of the game was tough. Like it was really tough to look at some of it lol! The introductory section of the game was inundated with these predatory grins and really amateur renders but I’m sure you all know this already ^_^ It did take quite some hours to play through the entire thing, re-render some really bizarre images and adjust some of the dialogue to be less “rigid” though a lot more work needs done at some point but I am satisfied for now. I think some of the dialogue was really, really awful for the first portion of the game and I imagine that’s probably because 1: I wrote it before I had a good concept of who each character actually was, so they all interacted like NPCs to some degree which I really don’t like and 2: because I was a much more timid writer back then but it’s been briefly adjusted for the time being though I will revisit it again before the final version of the game.

A lot of the re-rendered scenes are found in the first section of the game like when Lisa first arrives at the house and when meeting Gina at the coffee shop. These didn’t take too long at all as I spent about 1-2 minutes each fixing settings, adjusting lights, rectifying facial expressions, quickly simulating the clothing / hair and finally applying a denoiser then setting it to render whilst I continued with the playthrough. Other scenes are crying out for a remake or at least touching up like Marcus’ early content, Rubbin’s content, Theo’s first jobs, Shopping with Sharon, Danny Nights 1&2 and Swim Trip events but most of these scenes require a full overhaul of the sets or at least the lighting used so that’ll be pushed back until much later. Other glaring issues are CGs with a “sweat” / “wet” shells applied – these tend to look really poor unless under very specific lights so I’d like to address those at a further date too. Noteable scenes with these messy looking shells are Byron Visit & Theo’s Night events. I’ve at least learned how to better apply these for future scenes :)

Whilst I was going over everything I decided I may as well address the Fitness clothing so it’s been completely changed with a more appropriate outfit which I think works super well. I didn’t think making a poll here was really necessary as the new “Jogging Outfit” won’t really be used much with the inclusion of Yoga in 3.X and it’ll likely have it’s own clothing so it’s only really used in events and CG most of you have already seen.

There was also a continuity issue with how the text is displayed, the first few of hours of the game were displayed on a “Dim” background (you’ll note this as the background when Lisa’s inner monologue is playing) then it changes to the pink heart background later. I’ve corrected all (or at least most of) these discrepancies but if you find any outliers please let me know. This took hours upon hours to fix, it’s a simple job but with around 4 text boxes per CG and there being a few thousand CG with this applied it really took it’s time lol.
One thing I didn’t update in accordance is the Recollection Room. It’s already taken me so many hours to fix everything and I just ran outta patience. I will update it at some point but I need a break from the old content lol! All of the scenes in the RR should still work, some may break though I think it’s probably unlikely.

These changes were all things that I knew needed corrected for a long time and I just wanted to do it now since I had a reason to go back in the first place ^_^

Because of the previously mentioned “issues,” I ended up altering almost every event in the first 5-10 hours of the game in some way, whether it was dialogue updates, formatting, CGs, music or transition times. The whole grind was monotonous, cringe-inducing and above all exhausting and I knew it would be so I’m just so happy that it’s over at least for the time being. It’s a tremendous weight to lift.
I’ve made a note of all of the scenes that require additional work for later and the list is as long as my arm lol.

Though tedious and boring; replaying all of that old content was still kind of interesting and insightful in a way, just seeing how much content there actually is and noting some of the CGs I used to think were the bomb only to re-evaluate them as “get that off my screen, that is hideous!” x)

Some things I noted as well when replaying the game which some of you might be interested in:

1: Episode 1 is a little barren
I just felt when playing the opening hours that the world was a bit too big with too little to do in it at this time in the game because there isn’t any Instagram or very many happenstance events so that’s something I’ll definitely be looking into at some point in 3.X.

2: Episode 2 feels fairly complete
It’s quite stark how different it felt returning from the Swim Trip. After a few in game days the journal fills up quickly and you really have a lot to do here which is great. On top of that I felt the Deviancy increase was pretty balanced. I think especially if I add a few more small events in E1 then have them continued into E2 it’ll feel really good. I have some really nice ideas for more random events later but they are quite “daring” we’ll say so I’d need something a little tamer lol! So if you guys have any ideas, even commonly used tropes for smaller events that wouldn’t scare a timid Lisa away (at least not too much lol!) then let me know (even better if we can ramp the events up with higher Deviancy levels, yes!) ^_^

3: Night desperately needs content
Now this isn’t much of an issue because a sizeable focus in 3.X will be night content but still having that third tick of each day is almost pointless for 20-30 hours of gameplay (outside Lisa’s house at least) and I’m not too sure how best to combat that or whether it needs addressed at all. I’ve added a note in the opening of the game that states that Night events don’t really begin until Confidence level 3 for now ^_^

4: The progression actually isn’t terrible
A huge concern of mine lately has been that the growth of Lisa’s character might feel a little off for a new player but upon replaying the game while yes there are areas that could be fixed or optimized (e.g. Swim Trip); overall I’m pleased with how it moves forward and with the pacing.

5: The game needs more balloons
RPGM balloons are the little bouncing images that float over characters or objects depicting moods or objects of interest. I had a really quick look at the fitness events and added balloons to said events when Lisa is wearing the Jogging Outfit to better illustrate that these events are “useful” in a way. This is something I’ll be looking into a lot more when working on 3.X Renshire. I want to add balloons for all of the locations in the game like above Rubbins’ or even in Lisa’s room, this should liven up and make the player experience more intuitive but it’s something I think is really missing. Since I’m using RPGM, it really makes no sense not to utilize every detail of the engine if it improves player experience though I’m not much of a sprite artist so I might have to source out someone who is ^_^

As mentioned above when moving into 3.X I’ll be taking a look at each map and making an effort to add new events to a lot of them. I want that fresh +Confidence (used to be Exhibitionism) feeling when the player gets hold of Lisa’s new outfit, a new cap on Deviancy (50 after Confidence 3) and is set free in a totally new Renshire with maps that are begging to be explored. This is obviously a huge task but I’ll hopefully chip bits off it with each patch in 3.X :)

Just to reiterate; there very may well be other instances of ghoulish grins, text boxes displaying incorrectly or references to Paul flickered around in there so if you find any please do let me know but at the very least the majority should be fixed :))

I do want to share more teasers of JP but they’re all very x rated and I can’t post that stuff publicly (public posts can’t have nudity and these links have to be public :)) or I’ll get in trouble lol! I’ll probably do another update later during the week because now, at long last I’m pretty much 100% up to date and can get back to working on current content.

The best news of all is that the links are back up and running so that’s a huge weight off my mind and I apologize to everyone and anyone who was trying to download the game in the past month. It’s been a doozy overall lol.

Thanks so much for your patience guys, sending you all my love and I hope you have all had an amazing weekend ^_^!

v2.82a
Whats new:
CG: +222
Faces: +82
Sprites: +7

v.2.70b
Audio:
BGM +5
BGS +1
SE +3

2D Art:
Character Sprites — 588 (+9)

3D Art:
CGs — 5874 (+357) Faces — 697 (+1)

Events:
Byron Visit — Sleep 4 times after completing Byron Beach.
Council Vandal — Available at the council board in Ms Short’s room after swim trip.
Harass Beach 1 — Small harass event beside Theo’s.
Outro to DwP — The end of the Paul scene will autoplay for returning players.

There’s also the Compendium which can be accessed through your menu.

v2.651
What’s new:

Audio:
BGM +5
BGS +3
SE +7

2D Art:
Character Sprites +71

3D Art:
CG +451 (+545 including Viv Date part 2 which was absent in 2.62 ^_^!)
Faces +112

Events:
CCL – (0cg)
George 1 – (4cg (10 total with variants))
George 2 / Mick 1 – (8cg (24 with variants))
Delivery – (6cg)
Danny Jogging 1 – (12cg)
MS Cheat 1&2 – (8cg (4cg each))
MS Sharing 1 – (4cg)
Grope Training 1-3 – (29cg)
LaptopP 1 – (3cg (18 including variants)
Byron Coffee 1-2 – (5cg each (19 total with variants))
Byron Coffee ClothingVariants 1-3 – (9cg total)
Consequences – (6cg)
Jo Kho – (21cg)
Kwang-Ho Eavesdropper – (0cg)
Queue – (8cg (27 including variants)
Theos / Daisy – (127cg total)
Viv Date Pt2 – (94cg)
DwPaul Pt 2 – (97cg)
Paul End 1 – (35cg)

Technical (IMPORTANT!):
Added local game saves
-To apply old saves you need to goto the directory: AppData>Local>User
Data>Default and make a new folder called “Lisa” inside which you can place the
contents of the previous save folder. Do not copy the folder itself, only the
.rpgsave files; the fileX, the config and the global files.

I know this is a bit of a pain but this will be the only time you have to apply this
method as from this patch on your saves will populate that folder automatically
(I hope!) so you can freely delete older versions of Lisa. For anyone beginning a
new game you don’t need to create the folder within AppData as any new saves
will create the folder for you automatically.

Added a camera plugin
-This one is significantly less interesting, it’s just a little quality thing that’ll cause
the camera to glide rather than jerk.

Ep.2 Ch.2 v1.0 Alpha
What’s new:
3504 > 4241 CG (+737)
+23 Sprites
+116 Face
+16 Maps
+9 BGM
+4 BGS
+4 Sound Effects

Features:
Menu Standing Images – affected by clothing & deviancy level
Instagram Album

Events:
Aoife College – Visit Ms Short’s classroom then leave the college.
Brava Intro – Goto the Brava Hotel wearing Summer Blouse & Jeans after completing the Date with Gina & Jo
Brava Jobs 1-3 – Work at Brava
Brava KN – Work at Brava 3 times
Council Tutoring Jade – Accept request on the council board in Ms Short’s classroom
Following Ms Short – Work at Brava twice
Paul Events – Shower 2, Coffee 2, Changing CGs
Moddy’s Gathering – Work in the Mod Shop after completing Moddy 2 & have unlocked the Hot Tub at home.

Ep.2 Chapter 2 0.5:
+1136CG

Scene List:

CT Vicki:
Bus
Campsite1
River Swim
Campsite2
Hide & Seek 1&2
Lisa’s Comeup
Foursome (MMFF)
Threesome (MFF)
Journey home

CT Gunnar:
Bus
Campsite1
River walk
The Asylum
Falls Walk
The Falls
Under the fall (MF)
Calvin R (MF)
Gunnar R Campsite
Tent Threesome (MMF)
Journey home

Viv Visit – Romance R
Viv Visit – NON Romance R
Luca Fitness 1
News at home
Mod Shop Duncan
Pauls Room
Bathhouse intro
Moaning Myrtle 1

Ep.2 ch.1
+660 CG
44 New faces
13 New maps
8 New BGM
New custom sprites
Lisa can now change outfits at the Albiss Hub & in the Mod Shop
Added skip function to several repeatable events
Added a route checker to the menu
Changed the stats display to the PageUp key to reduce menu & save lag
Added a skip intro option (this is VERY untested and I wouldn’t recommend yet)

Scene list (Alphabetical Order):
Aoife Date
Aoife Coffee
Byron DMs 1
Date with Gina & Jo
Marcus Photoshoot — 2 routes
Mod Shop intro
Mod Shop Danny
Mod Shop Moddy 1&2
Mod Shop Flat
Mod Shop Shower(s)
Paul Changing
Paul Coffee
Paul Sunbathing 1&2
Paul TV
Rubbins Planning
Rubbins Voyeur — 2 routes
Sharon’s return
Shower downstairs Lisa’s house day & night
Viv drunk

Ep. 1
The first release of Lisa.
1650+ CG
5+ Hours Gamplay in Lisa

+ Walkthrough

Release date: 17 February, 2024
Genre: 3DCG, Female protagonist, Hotwife, Anal sex, Big tits, Vaginal sex, Cheating, Handjob, Blowjob, Swinging, Creampie, Corruption, Exhibitionism, Group sex, Titfuck, Humiliation, MILF, Voyeurism
Censorship: NO
Developer: PaleGrass
Platform: Windows, Linux, Android
Version: Ep.1 Final + Ep.2 v2.90b + Walkthrough + save
Language: English, Italian [patch for Episode 1 only!]
Size: 1.81 Gb / 980 Mb -RenPy version

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